Much like a magician practicing the art of misdirection, an RPG can do a lot to deflect from its flaws with great storytelling and a clear sense of identity. Now repeat that countless times, and this about summarizes the Underworld Ascendant experience. An entire night spent meticulously poking around, exploring, fighting, and sneaking was rendered moot by something beyond my control. The Ascendant, Underworld’s protagonist, plummeted into some sort of netherscape that forced a reset to escape, and, thanks to Underworld Ascendant’s ludicrous save system, all progress in the level in question was lost. I stepped forward.And fell through the floor, as the geometry of the Stygian Abyss decided arbitrarily to render itself ethereal. I actually paused, allowed myself to feel that relief and euphoria one gets when they never have to look at something terrible again. After several hours of navigating bugs and glitches, surviving enemies whose AI seemed to ping-pong between omniscient and ludicrously stupid, and maze-like level design, I had reached the end of an area of Underworld Ascendant that had given me considerable trouble.
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